In the early 1990’s James (Jim) was at college studying traditional art. While focusing on his art foundation, a very interesting thing was happening – the worlds of technology, art and entertainment were coming together in ways that had not been done before and offering the world visions and experiences never before seen.

The growth was fast and the results were amazing. As a guy who was never able to control his imagination, he was drawn to this new creative and technology focused art form. It offered a new way to remove the constraints, to think in new directions and to release the imagination like never before.

Transitioning away from traditional art, Jim began his new studies in 3D modelling and animation. Before he graduated, he was offered a position as an Artist for a Californian Entertainment Company at a time when the Industry was just establishing themselves as a major catalyst for technology growth within motion pictures and video games.

After leaving the Entertainment Industry (20 Years later) as an accomplished and Industry renowned Art Director having worked with some of the most iconic names such as Lucas Film (Star Wars), Tolkien (Lord of the Rings), Dreamorks & Marvel Entertainment (to name a few), Jim began to utilise his vast knowledge and experience of art, software and technology to create his pieces of unique and very complex 3D Art collections.


Jim has created a unique, proprietary and extremely complex process to develop his one-of-a-kind look and compositions. His methods are so unique that no other art form can duplicate its effects and it can not be found anywhere else. It is truly one of a kind.

Each piece of art is created using up to 8 different highly specialised software programs (Photoshop is never used) that have become industry standard for special effects in major motion pictures as well as high end video games.

Each piece is composed with an average of 20 million objects placed in 3D space. Those objects are then meticulously sculpted into a composition utilising physical depth. Once the initial composition is complete, custom physical materials are created and applied. Then cameras and real world lighting are created and carefully positioned. All of the elements are then fastidiously tweaked, adjusted and balanced until the art piece is complete. The final art-piece is then rendered and executed to actual print scale to ensure there is no loss of image quality during the printing process.